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Klevgrand Walls
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Klevgrand Walls

Klevgrand Walls

Some decorate. Others redefine.

Walls is a unique and versatile algorithmic space effect, an exploration of sound deconstructing the traditional ideas of what a reverb can be. A bendable structure, on the edge of texture.

Shape a space for your sound. Stretch it, scale it, tilt it. All sounds are welcome.

Six acoustic modes, each with its own character. A clean, responsive interface that invites movement over measurement. From grounded realism to bending, impossible geometries – Walls adapts to your sound, and how you choose to inhabit it.

Shape a room your sound belongs in. Or one that’s never existed before. From soft, natural reflections to abstract geometries, Walls gives sound a place.

Features

  • Six different acoustics algorithms (Plate, Hall, Spring, Cosmic, Hex, Binary)
  • Based on a hybrid between a Feedback Delay Network and Diffusion system.
  • Interactive visualisations for each algorithm
  • Damping filter
  • 2-band EQ
  • Early and Late reflections mixer
  • Up to 40 modulation LFO’s with individual frequency, with a unified and intuitive control system
  • Stereo width control
  • Variable diffusion depth
  • Variable room size
  • Large preset collection

Included Acoustics Algorithms

Spring – Ranging from classic spring reverbs to more experimental metallic resonators. Ideal for plucked instruments.

Hex – A delay/reverb hybrid, suitable for non-reverb effects, granular textures, and abstract sound design.

Cosmic – For deep, diffused soundscapes. Ideal for experimental textures, synths, effects and percussive sounds.

Binary – A deliberately degraded reverb with poor realism. For vintage-style digital ambience and resonant textures.

Plate – Well suited for general-purpose reverb applications. Synths, vocals and percussive sounds, to name a few.

Hall – Similar to Plate, but with a larger, more realistic sound. For emulating real acoustic spaces, from small to huge.

Anatomy

A room of dreams

Set the decay time and room size by dragging the edges up/down and left/right.

Distill before process

A 2-band filter before the signal gets processed in the effect engine. Each band has either cut or shelving mode.

Widen, Dampen, Diffuse, Vibe

A set of controls for managing the room's characteristics in terms of stereo width, brightness and diffusion.

Wobbulation

A powerful and playful X-Y pad for modulating the delay time. It can get really wobbly!

Model operandi

Walls includes six different room algorithms, covering both realistic acoustic spaces and more spacey creative effects.

$49.99
Klevgrand Walls
$49.99

Klevgrand Walls

Some decorate. Others redefine.

Walls is a unique and versatile algorithmic space effect, an exploration of sound deconstructing the traditional ideas of what a reverb can be. A bendable structure, on the edge of texture.

Shape a space for your sound. Stretch it, scale it, tilt it. All sounds are welcome.

Six acoustic modes, each with its own character. A clean, responsive interface that invites movement over measurement. From grounded realism to bending, impossible geometries – Walls adapts to your sound, and how you choose to inhabit it.

Shape a room your sound belongs in. Or one that’s never existed before. From soft, natural reflections to abstract geometries, Walls gives sound a place.

Features

  • Six different acoustics algorithms (Plate, Hall, Spring, Cosmic, Hex, Binary)
  • Based on a hybrid between a Feedback Delay Network and Diffusion system.
  • Interactive visualisations for each algorithm
  • Damping filter
  • 2-band EQ
  • Early and Late reflections mixer
  • Up to 40 modulation LFO’s with individual frequency, with a unified and intuitive control system
  • Stereo width control
  • Variable diffusion depth
  • Variable room size
  • Large preset collection

Included Acoustics Algorithms

Spring – Ranging from classic spring reverbs to more experimental metallic resonators. Ideal for plucked instruments.

Hex – A delay/reverb hybrid, suitable for non-reverb effects, granular textures, and abstract sound design.

Cosmic – For deep, diffused soundscapes. Ideal for experimental textures, synths, effects and percussive sounds.

Binary – A deliberately degraded reverb with poor realism. For vintage-style digital ambience and resonant textures.

Plate – Well suited for general-purpose reverb applications. Synths, vocals and percussive sounds, to name a few.

Hall – Similar to Plate, but with a larger, more realistic sound. For emulating real acoustic spaces, from small to huge.

Anatomy

A room of dreams

Set the decay time and room size by dragging the edges up/down and left/right.

Distill before process

A 2-band filter before the signal gets processed in the effect engine. Each band has either cut or shelving mode.

Widen, Dampen, Diffuse, Vibe

A set of controls for managing the room's characteristics in terms of stereo width, brightness and diffusion.

Wobbulation

A powerful and playful X-Y pad for modulating the delay time. It can get really wobbly!

Model operandi

Walls includes six different room algorithms, covering both realistic acoustic spaces and more spacey creative effects.

Product Information

Shipping & Returns

Description

Some decorate. Others redefine.

Walls is a unique and versatile algorithmic space effect, an exploration of sound deconstructing the traditional ideas of what a reverb can be. A bendable structure, on the edge of texture.

Shape a space for your sound. Stretch it, scale it, tilt it. All sounds are welcome.

Six acoustic modes, each with its own character. A clean, responsive interface that invites movement over measurement. From grounded realism to bending, impossible geometries – Walls adapts to your sound, and how you choose to inhabit it.

Shape a room your sound belongs in. Or one that’s never existed before. From soft, natural reflections to abstract geometries, Walls gives sound a place.

Features

  • Six different acoustics algorithms (Plate, Hall, Spring, Cosmic, Hex, Binary)
  • Based on a hybrid between a Feedback Delay Network and Diffusion system.
  • Interactive visualisations for each algorithm
  • Damping filter
  • 2-band EQ
  • Early and Late reflections mixer
  • Up to 40 modulation LFO’s with individual frequency, with a unified and intuitive control system
  • Stereo width control
  • Variable diffusion depth
  • Variable room size
  • Large preset collection

Included Acoustics Algorithms

Spring – Ranging from classic spring reverbs to more experimental metallic resonators. Ideal for plucked instruments.

Hex – A delay/reverb hybrid, suitable for non-reverb effects, granular textures, and abstract sound design.

Cosmic – For deep, diffused soundscapes. Ideal for experimental textures, synths, effects and percussive sounds.

Binary – A deliberately degraded reverb with poor realism. For vintage-style digital ambience and resonant textures.

Plate – Well suited for general-purpose reverb applications. Synths, vocals and percussive sounds, to name a few.

Hall – Similar to Plate, but with a larger, more realistic sound. For emulating real acoustic spaces, from small to huge.

Anatomy

A room of dreams

Set the decay time and room size by dragging the edges up/down and left/right.

Distill before process

A 2-band filter before the signal gets processed in the effect engine. Each band has either cut or shelving mode.

Widen, Dampen, Diffuse, Vibe

A set of controls for managing the room's characteristics in terms of stereo width, brightness and diffusion.

Wobbulation

A powerful and playful X-Y pad for modulating the delay time. It can get really wobbly!

Model operandi

Walls includes six different room algorithms, covering both realistic acoustic spaces and more spacey creative effects.